/* GLUCo - OpenGL Unified Code
 * 
 * Copyright (c) 2007 Pedro Leite.
 * 
 * Written by Pedro Leite, <pedro.leite@gmail.com>
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef WINDOWMANAGER_H
#define WINDOWMANAGER_H

#include <glib.h>
#include <stdlib.h>

#include <GL/glut.h>

#include "keyboard.h"
#include "util.h"
#include "window.h"

typedef struct WindowManager {
	GHashTable* windows;
	Window* current_window;
	Keyboard keyboard;
	Keyboard special;
	bool idle;
	bool in_main_loop;
} WindowManager;

extern WindowManager* manager;

void init_window_manager(int argc, char* argv[], unsigned int displayMode);

void destroy_window_manager(void);

void window_manager_register_window(Window*);

void window_manager_unregister_window(Window*);

Window* get_window_manager_current_window(void);

void window_manager_enable_idle(bool flag);

void window_manager_start_main_loop(void);

#endif
